Wilzuun's Scripts

Welcome to my collection of Starsiege scripts. Game types, mission editor stuff, random things.

Shapes Standard Library

Customizable: Markers (shapes / buildings), Sizes, Locations (X, Y, Z locations, with Z being how far off the ground.)

Allow for several sets to be spawned at a time.

Rotation of objects to face towards / away from "origin" point.

For non-round shapes, such as squares, cubes, etc, this will be a face in/out option.

Dynamic Pathway Standard Library

A dynamic pathway system for players to follow on a mission. Randomly generates where the next point should be while players are concentrating on mission objectives. The idea for this project came from a conversation about Warframe, and how it had a dynamic setup of where to go to do what. I thought I could at least snag the idea of dynamic pathways and give normal Starsiege objectives at each pathway marker.

Dynamic City Standard Library

This StdLib will allow for several small cities to be spawned or for one large city to be spawned, it will account for building size, and passage between them.

Logging Standard Library

Logging feature set. On hold until other projects are completed.

Building Size Project

This project is an addon item to the Dynamic City Standard Library. It keeps track of all the buildings in the game, and their respective heights, widths, and depths.

Multi Game Type Splicer

A script that takes pre-existing game types, and splices them into an already game or server. Has the option to cycle game types during mission timer. Objectively changing what game isbeing played mid way through. Such as going from a Death Match to a Capture the Flag or vice versa.

Dynamic City Standard Library

This StdLib will allow for several small cities to be spawned or for one large city to be spawned, it will account for building size, and passage between them.